// yunsumei.c

#include <ansi.h>

inherit NPC;

void create()
{
    set_name("云素梅", ({"yun sumei", "yun" }));
    set("title", HIY "神龙教" HIR "赤龙使" NOR "座下弟子");
    set("long",
            "这是一个神龙教女弟子，一袭红衣，长得颇为可爱。\n"
    );

    set("gender", "女性");
    set("attitude", "peaceful");

    set("age", 10 + random(10));
    set("shen_type", -1);
        set("shen", 1500);
    set("str", 25 + random(10));
    set("dex", 25 + random(10));
    set("max_qi", 200);
    set("max_jing", 150);
    set("neili", 200);
    set("max_neili", 200);
    set("jiaji", 5 + random(5));
    set("combat_exp", 20000 + random(10000));

    set_skill("force", 40);
    set_skill("dodge", 40);
    set_skill("unarmed", 40);
    set_skill("parry", 40);
    set_skill("sword", 60);
    set_skill("shedao-qigong", 30);
    map_skill("sword", "shedao-qigong");

    setup();
    carry_object("/d/shenlong/obj/xionghuang")->wield();
        carry_object("/d/city/obj/duanjian")->wield();
    carry_object("/clone/misc/cloth")->wear();
    add_money("silver", 5);
}

#include "sldizi.h"
